State of Matterless #7

A lot of activities this week, including fixes, TWO donations, a new hire, and a big leap from the game design team. Sounds and concept art are included. Let's get started.

0.2 Fixes

Thanks to our closed beta users, we received plenty of feedback on minor fixes that need to be done. We've had been troubleshooting the 0.2 build since two weeks ago. We will regularly push minor fixes over the coming week. Some of the bug fixes include:

— Fixing a couple of potential crashes from the entity tracking system in AR

— Fixing a bug where recalibration causes the animal to “moonwalk”

— Adding character limits to pet name, and let the name be editable if it is too long

— Fixing a potential crash upon the first time opening the app

— Showing the app version number in the loading screen so you can see which version you are on easily for reporting issues

— Fixing an error in the initialization order of the AR space

The moonwalk gif above is not actual Matterless app footage

Donations

This week we were able to do two donations. The first is for the relief efforts during wartime, and the second is for tigers, through the Wildlife Protection Society of India.

We support Ukraine. We also support Russians that stand against the actions of any authoritarian government body. Last week, we posted a list of organizations on our Discord we vetted first, and then made a donation. Thanks to our Patreons we have donated $USD 1,190 to Voices of Children, a charity that helps children who are affected by the war in Ukraine. Visit https://voices.org.ua/en/ for more info. We’d like to thank our community for making this happen!

You can help too, even if it is just with your voice. World leaders are listening and every voice counts.

Even though tiger preservation has had some success in the past, the number of tigers still stands at a total of 2967. This is why in February, we were able to donate money to the Wildlife Protection Society of India, home of 70% of all tigers in the world, and we are going to have the founder join us soon for an AMA.

Keep an eye out on our Discord, and Twitter.

Game Design

A really exciting piece of news is about our current game dev efforts! We started building an inventory system for a number of items. The recording feature will become a Camera item within the inventory, and your Plant will be there too. The Plant will grow food on a timer, and once it's ready you can harvest the food into your inventory. From there, you can feed your pet by dropping the food from the inventory into the space. In further future builds, we will add more ways to feed your animal, such as feeding them out of your hand, a special feeding bowl, and a few more options we'd like to keep secret for now.

Concept Art

Textures… loading.

Here are some early concept renders for possible items in the app, including a camera, and a sleeping mat, courtesy of our new artist Merlin! Merlin is based in the UK and has worked in both 2D and 3D art. We loved the video he made to celebrate the Year of the Tiger:

A 3D response to Aveartz’s #dtiys Youtube challenge.

This just might be the reason we hired him. Maybe. If you'd like to become part of the Matterless team, let us know in the comments or write to us on Discord!

Sound

The moment we started work on the Inventory system, Dusko jumper right in. These are some of the initial inventory sound models that he created. The main goal in putting them together was to keep the organic and futuristic feel that is being chiseled out of the raw marble of our idea-boulder. A sound that is both slightly harsh, and soft at the same time. The sound profile is extremely important as a UX element, and we are currently designing a way to iterate more quickly.

P.S. Happy International Women's Day!

That's it for week #7. Next week we have some fun news for all our Thai supporters. Find out more by subscribing to these updates on Medium and our Discord! Until then!

— Jason, Product Manager, Matterless

--

--

--

Our mission is to prove to the world that digital things are real by creating genre-defining experiences in shared augmented reality. Magic is matterless.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

UI/UX Case Study: Sessions Timer/Tracker

How I created my portfolio without writing one line of code (almost)

Touchless Gesture-Based Exhibits, Part Three: Touchless.Design

Understanding emotional UX through hip-protectors

Object: A digital illustration of a task analysis of a fall. Walking, tripping and falling. Action: Icons of a person walking, tripping and falling. Context: grey background, black table

Problems with Noto CJK for (Traditional) Chinese users (Part 2)

Leading with an active attitude

ServAdvisor.co /Adding location data in AR space

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Matterless

Matterless

Our mission is to prove to the world that digital things are real by creating genre-defining experiences in shared augmented reality. Magic is matterless.

More from Medium

State of Matterless #3

Exchange Alumni Use Augmented Reality to Uplift History’s Marginalized Voices

Future of AR in Retail Industry — AR VR Development Company in India | Augmented Reality | Virtual…

Hello Jarvis, Is that you?